diff --git a/Assets/Scenes/GuidedThrowingScene.unity b/Assets/Scenes/GuidedThrowingScene.unity
index 58020752e6dce1f00d6c100fe11c6d17cb402619..aa1d636c461de72243f837c0af018aed768db6b4 100644
--- a/Assets/Scenes/GuidedThrowingScene.unity
+++ b/Assets/Scenes/GuidedThrowingScene.unity
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 GameObject:
   m_ObjectHideFlags: 0
@@ -7637,7 +7638,7 @@ RectTransform:
   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 1609551669}
   m_LocalRotation: {x: 0.53729963, y: 0, z: 0, w: 0.8433915}
-  m_LocalPosition: {x: 0, y: 0, z: -0.306}
+  m_LocalPosition: {x: 0, y: 0, z: 0.007}
   m_LocalScale: {x: 0.015, y: 0.015, z: 1}
   m_Children: []
   m_Father: {fileID: 1565815663}
@@ -7645,7 +7646,7 @@ RectTransform:
   m_LocalEulerAnglesHint: {x: 65, y: 0, z: 0}
   m_AnchorMin: {x: 0.5, y: 0.5}
   m_AnchorMax: {x: 0.5, y: 0.5}
-  m_AnchoredPosition: {x: 0.834, y: 0.8}
+  m_AnchoredPosition: {x: 0.366, y: 0.98}
   m_SizeDelta: {x: 13.3, y: 4.2}
   m_Pivot: {x: 0.5, y: 0.5}
 --- !u!114 &1609551671
@@ -8055,6 +8056,40 @@ SphereCollider:
     type: 3}
   m_PrefabInstance: {fileID: 2611299300477793533}
   m_PrefabAsset: {fileID: 0}
+--- !u!21 &1718457529
+Material:
+  serializedVersion: 6
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_Name: Sprites/Default
+  m_Shader: {fileID: 10753, guid: 0000000000000000f000000000000000, type: 0}
+  m_ShaderKeywords: 
+  m_LightmapFlags: 4
+  m_EnableInstancingVariants: 0
+  m_DoubleSidedGI: 0
+  m_CustomRenderQueue: -1
+  stringTagMap: {}
+  disabledShaderPasses: []
+  m_SavedProperties:
+    serializedVersion: 3
+    m_TexEnvs:
+    - _AlphaTex:
+        m_Texture: {fileID: 0}
+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
+    - _MainTex:
+        m_Texture: {fileID: 0}
+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
+    m_Floats:
+    - PixelSnap: 0
+    - _EnableExternalAlpha: 0
+    m_Colors:
+    - _Color: {r: 1, g: 1, b: 1, a: 1}
+    - _Flip: {r: 1, g: 1, b: 1, a: 1}
+    - _RendererColor: {r: 1, g: 1, b: 1, a: 1}
 --- !u!1 &1725504905
 GameObject:
   m_ObjectHideFlags: 0
@@ -13231,7 +13266,7 @@ BoxCollider:
   m_IsTrigger: 0
   m_Enabled: 1
   serializedVersion: 2
-  m_Size: {x: 1, y: 1, z: 1}
+  m_Size: {x: 1, y: 1.41, z: 1}
   m_Center: {x: 0, y: 0, z: 0}
 --- !u!23 &1875114268
 MeshRenderer:
@@ -13288,7 +13323,7 @@ Transform:
   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 1875114266}
   m_LocalRotation: {x: 0.00039833234, y: -0.00017801579, z: -0.016056404, w: 0.9998711}
-  m_LocalPosition: {x: 0.13928825, y: 0.44749382, z: -0.28480002}
+  m_LocalPosition: {x: -0.188, y: 0.478, z: -0.28480002}
   m_LocalScale: {x: 0.29969102, y: 0.2501289, z: 0.120000035}
   m_Children: []
   m_Father: {fileID: 1738561792}
@@ -13349,7 +13384,7 @@ RectTransform:
   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 1890225094}
   m_LocalRotation: {x: 0.53729963, y: 0, z: 0, w: 0.8433915}
-  m_LocalPosition: {x: 0, y: 0, z: -0.066}
+  m_LocalPosition: {x: 0, y: 0, z: -0.227}
   m_LocalScale: {x: 0.015, y: 0.015, z: 1}
   m_Children: []
   m_Father: {fileID: 1565815663}
@@ -13357,7 +13392,7 @@ RectTransform:
   m_LocalEulerAnglesHint: {x: 65, y: 0, z: 0}
   m_AnchorMin: {x: 0.5, y: 0.5}
   m_AnchorMax: {x: 0.5, y: 0.5}
-  m_AnchoredPosition: {x: 0.718, y: 0.912}
+  m_AnchoredPosition: {x: 0.718, y: 0.87}
   m_SizeDelta: {x: 2.86, y: 4.2}
   m_Pivot: {x: 0.5, y: 0.5}
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@@ -13735,7 +13770,7 @@ RectTransform:
   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 1980315637}
   m_LocalRotation: {x: 0.53729963, y: 0, z: 0, w: 0.8433915}
-  m_LocalPosition: {x: 0, y: 0, z: -0.066}
+  m_LocalPosition: {x: 0, y: 0, z: -0.227}
   m_LocalScale: {x: 0.015, y: 0.015, z: 1}
   m_Children: []
   m_Father: {fileID: 1565815663}
@@ -13743,7 +13778,7 @@ RectTransform:
   m_LocalEulerAnglesHint: {x: 65, y: 0, z: 0}
   m_AnchorMin: {x: 0.5, y: 0.5}
   m_AnchorMax: {x: 0.5, y: 0.5}
-  m_AnchoredPosition: {x: -0.156, y: 0.912}
+  m_AnchoredPosition: {x: -0.156, y: 0.87}
   m_SizeDelta: {x: 2.86, y: 4.2}
   m_Pivot: {x: 0.5, y: 0.5}
 --- !u!114 &1980315639
@@ -14168,7 +14203,7 @@ BoxCollider:
   m_IsTrigger: 0
   m_Enabled: 1
   serializedVersion: 2
-  m_Size: {x: 1, y: 1, z: 1}
+  m_Size: {x: 1, y: 1.41, z: 1}
   m_Center: {x: 0, y: 0, z: 0}
 --- !u!23 &2109987835
 MeshRenderer:
@@ -14225,7 +14260,7 @@ Transform:
   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 2109987833}
   m_LocalRotation: {x: 0.00039833234, y: -0.00017801579, z: -0.016056404, w: 0.9998711}
-  m_LocalPosition: {x: 0.13928825, y: 0.44749382, z: -0.14160001}
+  m_LocalPosition: {x: -0.188, y: 0.478, z: -0.14160001}
   m_LocalScale: {x: 0.29969102, y: 0.2501289, z: 0.120000035}
   m_Children: []
   m_Father: {fileID: 1738561792}
@@ -14260,40 +14295,6 @@ Rigidbody:
   m_Interpolate: 0
   m_Constraints: 0
   m_CollisionDetection: 0
---- !u!21 &2132267503
-Material:
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-  m_Name: Sprites/Default
-  m_Shader: {fileID: 10753, guid: 0000000000000000f000000000000000, type: 0}
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-    - _MainTex:
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-    m_Colors:
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-    - _Flip: {r: 1, g: 1, b: 1, a: 1}
-    - _RendererColor: {r: 1, g: 1, b: 1, a: 1}
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@@ -14326,7 +14327,7 @@ BoxCollider:
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   m_Enabled: 1
   serializedVersion: 2
-  m_Size: {x: 1, y: 1, z: 1}
+  m_Size: {x: 1, y: 1.41, z: 1}
   m_Center: {x: 0, y: 0, z: 0}
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   m_GameObject: {fileID: 2133499086}
   m_LocalRotation: {x: 0.00039833234, y: -0.00017801579, z: -0.016056404, w: 0.9998711}
-  m_LocalPosition: {x: 0.13928825, y: 0.44749382, z: -0.42}
+  m_LocalPosition: {x: -0.188, y: 0.478, z: -0.42}
   m_LocalScale: {x: 0.29969102, y: 0.2501289, z: 0.120000035}
   m_Children: []
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diff --git a/Assets/Scripts/ActionHandler.cs b/Assets/Scripts/ActionHandler.cs
index b9291f1abf8d6c9bb048d4c4ca98a5288a61be64..a48d98afea7ed03eb9fc31f3edb26694cc096414 100644
--- a/Assets/Scripts/ActionHandler.cs
+++ b/Assets/Scripts/ActionHandler.cs
@@ -28,7 +28,8 @@ public class ActionHandler : MonoBehaviour
 
     public string SysTimeTriggerpress;          //Timestamp when trigger was pressed
     public string SysTimeTriggerRelease;        //Timestamp when trigger was released
-    public string SysTimeTargetAct;             //Time when Target was activated
+    public string SysTimeTargetAct;
+    [Record("isTriggerpressed")]                //Time when Target was activated
     public bool isTriggerpressed;               //Bool wether trigger is currently pressed
     public bool targetActButtonPress;           //Bool wheter touch pad for target act. is pressed
 
diff --git a/Assets/Scripts/GameManager.cs b/Assets/Scripts/GameManager.cs
index c5aa695ce7ed14173de9e98ece2907be3591867d..f962cfb9732b8b5a49ab803695e5b2ea2d852859 100644
--- a/Assets/Scripts/GameManager.cs
+++ b/Assets/Scripts/GameManager.cs
@@ -87,6 +87,7 @@ public class GameManager : MonoBehaviour
 
 
     private System.Random rndm;
+    private ScaleButton[] allScaleButtons;
 
     // used to start the timer only when player throws first ball
     public static bool startTimer;
@@ -132,7 +133,7 @@ public class GameManager : MonoBehaviour
     // Start is called before the first frame update
     void Start()
     {
-        
+        allScaleButtons = FindObjectsOfType<ScaleButton>();
     }
 
     public void ContinueStudy()
@@ -214,49 +215,82 @@ public class GameManager : MonoBehaviour
         }
     }
 
+    private KeyCode[] keyCodes = {
+         KeyCode.Alpha1,
+         KeyCode.Alpha2,
+         KeyCode.Alpha3,
+         KeyCode.Alpha4,
+         KeyCode.Alpha5,
+         KeyCode.Alpha6,
+         KeyCode.Alpha7
+     };
+
     // Update is called once per frame
     void Update()
     {
-        if(Input.GetKeyDown(KeyCode.Space)){
+        if(_currentState == GameState.BeforeStart && Input.GetKeyDown(KeyCode.Space)){
             ContinueStudy();
         }
         
 
-        if (Input.GetKeyDown("p"))
-        {
-            ViveSR.anipal.Eye.SRanipal_Eye_v2.LaunchEyeCalibration();
-        }
+        //if (Input.GetKeyDown("p"))
+        //{
+        //    ViveSR.anipal.Eye.SRanipal_Eye_v2.LaunchEyeCalibration();
+        //}
 
-        if (Input.GetKeyDown("s"))      //Press Key S to start game / spawn Ball
-        {
-            // QuestionnaireManager.instance.questionsToAsk.Push(QuestionnaireUIHandler.instance.FAM[FAMQuestionNrDuringTrial]);
-            QuestionnaireManager.instance.startFullQuestionnaire();
-            StartQuestionnaire();
-        }
+        //if (Input.GetKeyDown("s"))      //Press Key S to start game / spawn Ball
+        //{
+        //    // QuestionnaireManager.instance.questionsToAsk.Push(QuestionnaireUIHandler.instance.FAM[FAMQuestionNrDuringTrial]);
+        //    QuestionnaireManager.instance.startFullQuestionnaire();
+        //    StartQuestionnaire();
+        //}
+
+        //if (Input.GetKeyDown("e"))          //Press E to force Game to quit
+        //{
+        //    EndGame();
+        //}
 
-        if (Input.GetKeyDown("e"))          //Press E to force Game to quit
-        {
-            EndGame();
-        }
         if (Input.GetKeyDown("r"))              //Press R to reset the Ball
         {
             BallHandler.instance.ForceBallReset(Ball);
         }
 
-        if (Input.GetKeyDown(KeyCode.Alpha1))
+        if(_currentState == GameState.StudyPart_1_Question || 
+            _currentState == GameState.StudyPart_2_Question ||
+            _currentState == GameState.FirstQuestionaire ||
+            _currentState == GameState.SecondQuestionaire)
         {
-            var btn = FindObjectsOfType<ScaleButton>();
-            if(btn.Length > 0)
-                QuestionnaireUIHandler.instance.ButtonSelected(btn[UnityEngine.Random.Range(0, btn.Length)]);
-            
-        }
+            for (int i = 0; i < keyCodes.Length; i++)
+            {
+                if (Input.GetKeyDown(keyCodes[i]))
+                {
+                    for (int j = 0; j < allScaleButtons.Length; j++)
+                    {
+                        if (allScaleButtons[j].ButtonValue == i + 1)
+                        {
+                            QuestionnaireUIHandler.instance.ButtonSelected(allScaleButtons[j]);
+                        }
+                    }
+                }
+            }
 
-        if (Input.GetKeyDown(KeyCode.Alpha2))
-        {
-            QuestionnaireUIHandler.instance.ConfirmButtonSelected();
+            //if (Input.GetKeyDown(KeyCode.Alpha1))
+            //{
+            //    var btn = FindObjectsOfType<ScaleButton>();
+            //    if(btn.Length > 0)
+            //        QuestionnaireUIHandler.instance.ButtonSelected(btn[UnityEngine.Random.Range(0, btn.Length)]);
+
+            //}
+
+            if (Input.GetKeyDown(KeyCode.Alpha0))
+            {
+                QuestionnaireUIHandler.instance.ConfirmButtonSelected();
 
+            }
         }
 
+        
+
 
 
         // if (ThrowCounter > (ThrowsInExperimentCondition-1) && ActGame == true) //Automatically end Game after desired number of throws have been reached
diff --git a/Assets/Scripts/UIScripts/QuestionnaireUIHandler.cs b/Assets/Scripts/UIScripts/QuestionnaireUIHandler.cs
index 09d11f86dee3f0962568058a6f670680ed2cdaed..60bafb4b861b2e427ca094c0a3e4774b84493949 100644
--- a/Assets/Scripts/UIScripts/QuestionnaireUIHandler.cs
+++ b/Assets/Scripts/UIScripts/QuestionnaireUIHandler.cs
@@ -21,6 +21,7 @@ public class QuestionnaireUIHandler : MonoBehaviour
     public GameObject[] AnswerScale = new GameObject[7];
     public GameObject deleteButton;
     public GameObject nextButton;
+    public GameObject nextButtonText;
 
     public Material selectedMat;
     public Material defaultMat;
@@ -65,6 +66,7 @@ public class QuestionnaireUIHandler : MonoBehaviour
 
         currentAnswer = null;
         questionText.gameObject.GetComponent<Text>();
+        nextButton.GetComponent<MeshRenderer>().material = selectedMat;
 
         SetQuestioninUI(currentQuestion);
 
@@ -133,19 +135,23 @@ public class QuestionnaireUIHandler : MonoBehaviour
 
     public void ButtonSelected(ScaleButton button)
     {
+        nextButton.SetActive(true);
+        nextButtonText.SetActive(true);
         currentAnswer = button;
         OnlyColorButton(currentAnswer);
     }
 
     public void DeleteButtonSelected()
     {
+        nextButton.SetActive(false);
+        nextButtonText.SetActive(false);
         if (currentAnswer != null)
         {
             currentAnswer.GetComponent<MeshRenderer>().material = defaultMat;
             currentAnswer = null;
         }
-        deleteButton.GetComponent<MeshRenderer>().material = defaultMat;
-        nextButton.GetComponent<MeshRenderer>().material = defaultMat;
+        //deleteButton.GetComponent<MeshRenderer>().material = defaultMat;
+        nextButton.GetComponent<MeshRenderer>().material = selectedMat;
     }