From 7f3f2badf802048dcca3a5af4a9e666f706f5d0b Mon Sep 17 00:00:00 2001
From: "Andrew E. Torda" <torda@zbh.uni-hamburg.de>
Date: Sun, 2 May 2021 11:29:33 +0200
Subject: [PATCH] Broken. Cannot set backgrround on plots.

---
 screenplot.go | 69 +++++++++++++++++++++++++++++++++++++++++++++++++++
 1 file changed, 69 insertions(+)
 create mode 100644 screenplot.go

diff --git a/screenplot.go b/screenplot.go
new file mode 100644
index 0000000..f73fddd
--- /dev/null
+++ b/screenplot.go
@@ -0,0 +1,69 @@
+// For fun.. Plot to the screen
+
+package main
+
+import (
+	"fmt"
+	"github.com/gizak/termui/v3/drawille"
+	ui "github.com/gizak/termui/v3"
+	"github.com/gizak/termui/v3/widgets"
+	"image"
+)
+
+func breaker(x interface{}) {}
+func scrnPlt(pi, stdErr []float32) error {
+	ui.Theme.Plot.Axes = ui.ColorBlack
+	thm := ui.Theme
+	thm.Default = ui.NewStyle(ui.ColorBlack, ui.ColorWhite, ui.ModifierReverse)
+	thm.Default.Fg = ui.ColorBlack
+	thm.Default.Bg = ui.ColorWhite
+	thm.Plot.Lines = []ui.Color{ui.ColorBlack}
+	thm.Paragraph.Text = ui.NewStyle(ui.ColorBlack, ui.ColorWhite)
+	ui.Theme = thm
+	ptxt := widgets.NewParagraph()
+
+	ptxt.Text = "Hello World!"
+	ptxt.SetRect(0, 0, 25, 5)
+
+	p1 := widgets.NewPlot()
+
+	p1.Title = "π"
+	{
+		data := make([][]float64, 2)
+		data[0] = make([]float64, len(pi))
+		data[1] = make([]float64, len(pi))
+		for i := range pi {
+			data[0][i] = float64(i + 1)
+			data[1][i] = float64(pi[i])
+		}
+		p1.Data = data
+	}
+	breaker(thm)
+	p1.SetRect(5, 5, 80, 80)
+	p1.AxesColor = ui.ColorBlack
+	p1.LineColors = []ui.Color{ui.ColorRed}
+
+	p1.Marker = widgets.MarkerBraille
+	p1.PlotType = widgets.ScatterPlot
+	//  next: syntax OK, just doesn't work
+	r := image.Rectangle(image.Rect(0, 0, 100, 100))
+	buf := ui.NewBuffer(r)
+
+	cell := drawille.Cell{Color:7}
+	fmt.Println (cell)
+//	buf.Fill(cell, r)
+	p1.Block.Draw(buf)
+
+	if err := ui.Init(); err != nil {
+		return fmt.Errorf("failed to initialize termui: %w", err)
+	}
+	defer ui.Close()
+
+	ui.Render(p1, ptxt)
+	for e := range ui.PollEvents() {
+		if e.Type == ui.KeyboardEvent {
+			break
+		}
+	}
+	return nil
+}
-- 
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