diff --git a/UnitPanel.lua.eui.modcompat b/UnitPanel.lua.eui.modcompat index 6d47c534d3e99206b23d48ee6c4270d1e134e581..584ff028df0c0b7dedf1fae64e791724ca20667d 100644 --- a/UnitPanel.lua.eui.modcompat +++ b/UnitPanel.lua.eui.modcompat @@ -864,6 +864,7 @@ local function UnitActionToolTip( button ) end local function UpdateUnitPanel() + actionIM:ResetInstances() -- Retrieve the currently selected unit. local unit = GetHeadSelectedUnit() -- Events.GameplayAlertMessage( "SerialEventUnitInfoDirty, GetHeadSelectedUnit=".. tostring(unit and unit:GetName())..", last unit="..tostring(g_lastUnit and g_lastUnit:GetName()) )