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Commit 5d0b664e authored by JG's avatar JG Committed by Rsge
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Fixed spelling mistake & updated process doc:

- "of course" is of course written "of course", not "of cause" ^^"
- UnitPanel modcompat is automated now :tada:
parent 6d1fcda8
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########################################################################
# #
# © 2021 - MPL 2.0 - Rsge - v2.1.1 #
# © 2021 - MPL 2.0 - Rsge - v2.1.2 #
# https://github.com/Rsge/Civ-V-EUI-Modpack-Converter #
# #
# WINDOWS ONLY! #
......@@ -27,7 +27,7 @@ vanilla_packs_folder = "zz_Vanilla_Versions"
#----------------------------------------------------#
# Don't change anything after here #
# [except if you know what you're doing of cause ;)] #
# [except if you know what you're doing of course ;)] #
#----------------------------------------------------#
# Imports
......
########################################################################
# #
# © 2021 - MPL 2.0 - Rsge - v1.0.2 #
# © 2021 - MPL 2.0 - Rsge - v1.0.3 #
# https://github.com/Rsge/Civ-V-EUI-Modpack-Converter #
# #
# WINDOWS ONLY! #
......@@ -44,7 +44,7 @@ unit_panel_modcompat_file_names = ["EvilSpiritsMission.lua",
#----------------------------------------------------#
# Don't change anything after here #
# [except if you know what you're doing of cause ;)] #
# [except if you know what you're doing of course ;)] #
#----------------------------------------------------#
# Imports
......
......@@ -9,13 +9,13 @@ Add "ContextPtr:LoadNewContext"-Parts from old UI and mod files to UI_bc1 in:
CityView.lua
InGame.lua
LeaderHeadRoot.lua
UnitPanel.lua - manually, e.g.:
UnitPanel.lua, e.g.:
EvilSpiritsMission (Touhou - Evil Spirits)
THTanukiMission (Touhou - Tanuki)
Move UI_bc1 folder to modpack folder
Delete:
Default UI folder
Duplicate UI files in mods - e.g.:
Duplicate UI files in mods, e.g.:
BNW Mass Effect (v 7)\Dummy Building Folder\CivilopediaScreen.lua
BNW Mass Effect (v 7)\Dummy Building Folder\CityView.lua
Touhou - Evil Spirits (v 2)\Lua\UnitPanel.lua
......
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