@@ -864,6 +864,7 @@ local function UnitActionToolTip( button )
end
local function UpdateUnitPanel()
actionIM:ResetInstances()
-- Retrieve the currently selected unit.
local unit = GetHeadSelectedUnit()
-- Events.GameplayAlertMessage( "SerialEventUnitInfoDirty, GetHeadSelectedUnit=".. tostring(unit and unit:GetName())..", last unit="..tostring(g_lastUnit and g_lastUnit:GetName()) )